BlizzPro

 

BlizzPro’s Hearthstone Site Manager Stephen Stewart had the opportunity to sit down and talk Warlords of Draenor with Senior Game Designers Brian Holinka and Steve Burke along with Lead Class Designer Kris Zierhut. In this almost 25 minute interview you will hear discussion regarding the boost to level 90, inventory management, exploration in the game, how the questing system will work, Garrisons, and some information on the PVP zone Ashran....

The Community Team is starting up the time-honored tradition of daily screenshots from the in-development Warlords of Draenor expansion, and the first of those shots is now available. With development on World of Warcraft: Warlords of Draenor well underway, the Screenshot of the Day section on the World of Warcraft community site will now feature unique Warlords of Draenor images every day, showcasing a variety of new creatures, characters, and environments from the upcoming expansion. Be sure to stop by daily for the latest look at what’s waiting within Draenor. No context for who this ogre is aside from the part where he’s an ogre. It would be perfectly reasonable to assert that this guy is the Old Draenor pre-C’thun version of Cho’Gall, but there’s no actual evidence to back that up. In terms of the location? It’s possible that this is a look inside the Bloodmaul Slag Mines, one of the early 5-player instances. Comparisons to Wrath‘s ...

Warlords of Draenor is set to bring a multitude of changes to the various classes of Azeroth, and Warriors are no exception. They’ll be having some skills removed, others merged and some buffed, depending on how you look at them. What matters (at least to me) is that they’ll still be crushing skulls and keeping the proud fighter tradition alive in World of Warcraft. I won’t be going over PvP changes to Warrior because I don’t PvP much and cannot honestly say how they’ll affect the experience. Sorry! Ability Pruning Battle Shout now lasts 1 hour and no longer generates Rage. Berserker Rage no longer generates Rage or increases Physical damage dealt. Berserker Stance has been removed. Cleave has been removed. Commanding Shout now lasts 1 hour and no longer generates Rage. Demoralizing Banner has been removed. Hamstring is now a passive ability that causes Mortal Strike, Bloodthirst, Revenge, and ...

 

DKMR Mage Deck

by JR Cook on

Episode 6: DKMR Mage Deck DKMR Mage Class: Mage Cards sorted by Low Cost Mage (17) Arcane Missiles Ice Lance Mana Wyrm x2 Frostbolt x2 Counterspell x2 Kirin Tor Mage x2 Fireball x2 Water Elemental x2 Blizzard Flamestrike Pyroblast Neutral (13) Amani Berserker x2 Bloodmage Thalnos Acolyte of Pain x2 Harvest Golem x2 Defender of Argus x2 Azure Drake x2 Cairne Bloodhoof Sylvanas Windrunner...

 

The Hotfix blog has been updated once more with newly-implemented tweaks, which seem mostly involved with quality-of-life changes for past content. April 14 Raids, Dungeons, and Scenarios Siege of Orgrimmar: Blackfuse Bombling should no longer be incorrectly awarded from the Spoils of Pandaria encounter. Icecrown Citadel: Resolved an issue that could prevent players from being able to loot The Lich King if NPCs dealt fatal damage to him. The Eye: Added additional safeguards to the Kael’thas Sunstrider encounter to address issues that could cause him to sometimes not grant loot if he’s defeated too quickly. Achievements Insane in the Membrane: Resolved an issue where Exalted status with the various Steamwheedle Cartel factions, as well as Honored status with the Bloodsail Buccaneers faction, were not properly being credited if those reputations subsequently decreased. Players should now be able to earn this achievement if they have ever brought those five reputations to the required ...

Folks might recall that one of the previously-unknown perks at last weekend’s PAX East was the part where anyone who stood in line to try out the Warlords Alpha got to take home a beta key. Some eager players linked up their keys as soon as they could, and then discovered that they had access to the actual currently-ongoing alpha environment. Blizzard has stepped in to quash that access by unbinding the keys and setting it up so that keys handed out expressly for the game’s beta test don’t grant access to the alpha, but while they were working to fix that, some folks were streaming their access to the alpha build. All things considered, it doesn’t appear that any harm has really been done, since the PAX attendees didn’t really do anything wrong, because there’s no NDA on the alpha. And all of the people whose keys got quashed will ...

Brief Summary The most junior of classes saw the light of day as Mists of Pandaria launched, and while two of the three monk specializations have remained decently solid throughout the expansion, Mistweavers have had a bit of a bumpy ride to say the least. While some changes were implemented during the course of MoP, others proved too big to make midway through the expansion. With Warlords of Draenor, the time has come for Blizzard to get Mistweavers where they need to be. One thing that they are addressing is that Mistweavers aren’t valuing mana and haste as much as other healers, and another issue is that Eminence (the practice of healing through dealing damage) hasn’t played out they way Blizzard had hoped it would. In order to solve these problems they are increasing the GCD (Global Cooldown) of all abilities to 1.5 seconds, which Monks will be able to ...

Class homogenization is something that has been talked about for awhile in the WoW community. In the beginning of WoW, all of the classes were quite distinct from one another, which often resulted in a very unbalanced dynamic between the classes. Rogues had ridiculous crowd control chains, and paladins liked to auto-attack for a majority of their time. Four expansions later in Mists of Pandaria, many of the classes have so many abilities and similar crowd control abilities that things feel bloated and often unnecessary. In the case of the Hunter class, each specialization does not truly feel different. There are a few different spammable spells between each Marksmanship and Survival, while Beast Master hunters feel a tiny bit more different in that they rely on passive damage and the intricacies of exotic pet abilities.  Blizzard acknowledges this lack of distinction, but now the question is this: what is Blizzard ...

 

Starcrafts Mod for SC2 In Development

by Crow on

Carbot Animations has just announced that they’re switching to a bi-weekly schedule for both Starcrafts and Wowcraft, but there’s also some good news! The crew is working to create a Starcrafts Mod, which will be a 2-D version of the Starcraft 2 gameplay with the traditional Carbot animation style. You can see a demonstration of this, along with some behind-the-scenes “here’s how we make the animations” in the announcement video below....

Heroes fans have been treated to a torrent of news today at PAX East. Adding on to the deluge, Turtle Beach, makers of high-end audio equipment for gamers, have announced a license agreement with Blizzard Entertainment for Heroes of the Storm. Turtle Beach, the leading audio brand in the games industry, today announced a new multi-year licensing agreement with Blizzard Entertainment around the highly anticipated Heroes of the Storm™ multiplayer game. As part of the agreement, Turtle Beach will develop PC gaming headsets for both elite and recreational players. Turtle Beach is the gaming audio brand of Parametric Sound Corporation … “Turtle Beach is very excited to announce this agreement with Blizzard around Heroes of the Storm,” said Bob Picunko Chief Marketing Officer at Turtle Beach. “We are looking forward to launching state-of-the-art headsets for one of PC gaming’s most anticipated titles, and working with Blizzard to introduce them to ...

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